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Enlighten Me Mortal
Re: crit chance/crit dmg
02/06/2011, 23:41

Iniciado por
Xarro-
crit dmg rinde mucho mas, toda la pagina de ruans de critical chance te da un 18% de empezada y es lo mismo qeu te da ese item de 820 que da 18% critical chance , ahi tenes listo tu pagina de runas por 820 de oro osea = fail crit chance
claro, rinde muchisimo mas la pag de crit dmg que rinde cuando tenes mas de 16k en gear en el champ....
mandaste muchisima fruta, el crit dmg le rinde a 2 champions de los 1236127836127836128 q tiene el game y encima en los 2 champions a los que les rinde es totalmente discutible
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♠ Marketinging ♠
Re: crit chance/crit dmg
02/06/2011, 23:47
Crit Chance+Un poquito de suerte= DOUBLE KILL
Legendary a los 10 min de partida.
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deriteR
Re: crit chance/crit dmg
02/06/2011, 23:51
man dime a que champs le rinde crit chance ademas si te mueres antes de lvl 6 sos muy malo, el 46% crit dmg de la full pag de runas es lo mas imba lejos
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Inspector de Braguetas
Re: crit chance/crit dmg
02/06/2011, 23:51

Iniciado por
Xarro-
crit dmg rinde mucho mas, toda la pagina de ruans de critical chance te da un 18% de empezada y es lo mismo qeu te da ese item de 820 que da 18% critical chance , ahi tenes listo tu pagina de runas por 820 de oro osea = fail crit chance
no.
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deriteR
Re: crit chance/crit dmg
02/06/2011, 23:53
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Inspector de Braguetas
Re: crit chance/crit dmg
03/06/2011, 00:14
si.podria escribir algo, pero ya esta dicho mas atras, y si vos te pasaste por el orto todos los post anteriores creo que perfectamente me puedo pasar por el orto el tuyo.
vos preferis un potencial CRIT M3G4P0D3R050 ASESINO antes que criticos mucho mas seguidos y mas seguros que al mismo tiempo te dan ese % extra de daño que vos queres con runas, mas ataque, y mas capacidad de quedarte resistiendo en la lane curandote con la Q (y encima, si te mantenes mas tiempo en la lane, farmeas mas, recibis mas exp, llegas a lvl 6 antes, y tenes mejor early game).
y mira, termino escribiendo. que pelotudo.
---------- Post added at 00:14:06 ---------- Previous post was at 00:09:01 ----------
ojo, no con esto quiero decir que TODO A CRIT CHANCE. capaz que rinde "matematicamente" poner algunas de crit damage, pero yo no lo probaria.
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Enlighten Me Mortal
Re: crit chance/crit dmg
03/06/2011, 00:26
queres 1 argumento?
PREPARATE PARA EL AMAZING WALL OF TEXT
C = crit chance
D = crit damage boost (note, this means a boost ABOVE the standard 2 times base damage, for a normal, non-boosted crit).
B = base damage.
In this case, the average damage you do per attack is given by adding your normal base damage times the chance of NOT critting, plus the crit boosted damage times your chance of critting.
OR: average damage per attack = B * (1-C) + B*C*(2+D)
Since both the normal attacks, and critical attacks are dependent on your base damage, I'm going to throw that out for now too, to compare the different crit statistics.
So the average damager per attack normalized by the base damage (let's call this X) is given by: X = (1-C) + C*(2+D) = 1 - C + 2*C + C*D = 1 + C + C*D
------------
Now you may be wondering, how the heck is this useful? I now have a multivariable function that shows how my damage (averaged, normalized by base damage) depends on crit chance and crit damage boost, but how does that help me?
Well, what we really want to know is the RATE at which this function increases. For some small increase (say due to a rune, or a mastery, etc.) is it more effective to increase C, or D? Well to answer this question, we need the rate of change of this function. That's right, we gotta do some (basic) calculus now.
the rate of change (with respect to C) is:
dX/dC = 1+D
the rate of change (w.r.t. D) is:
dX/dD = C
So the more crit damage boost you have, the higher D is, the more important it is for you to raise the CHANCE of crit. Conversely, the higher a chance of crit you have, the higher C is, the more important it is to raise your crit DAMAGE boost.
----------------
But the real question is, so far as runes go anyway, which is better? And we have to remember that all is not equal. We can either raise C by 20% or D by 50% if we totally stack our tier 3 runes one way or the other.
That is, when is the damage increase dX the same in both cases:
dX (from chance) = (1+D) * dC = dX (from damage) = C * dD (where dC and dD are the CHANGE caused by runes)
Lets look at a few examples. In all cases, dC = 20% = 0.2 and dD = 50% = 0.5
Presuming we start with no help whatsoever, C = 0 and D = 0 :
dX (from chance runes) = (1+0)*.2 = .2
dX (from damage runes) = 0*0.5 = 0
Ok this was obvious. If your chance to crit is 0%, then no amount of crit damage boost is going to help. At all. Ever.
But lets say you got a few useful items / masteries, and your crit chance is 20% already, but still no damage boost yet:
dX (chance) = (1+0)*.2 = .2
dX (damage) = .2*.5 = .1
So even if you already have 20% crit. It is still more effective to get MORE CRIT % than a crit damage boost.
-------------------
So where is the tipping point? At some point, crit damage boost is going to be better than a higher crit chance. When does this happen? We'll lets see. Let's find the very point where the damages from increasing chance, or boost damage, are equal to each other. This will be the tipping point.
Case 1: no crit damage boost
dX = (1+0) * .2 = C*.5 --> C=.4 = 40%
So if you have no masteries/runes/items to enhance your crit boost, then you need a 40% crit chance before crit damage boost runes (50%) are better than extra crit chance runes (20%).
Case 2: 10% crit damage boost from masteries
dX = (1+.1)*.2 = C*.5 --> C = 44%
If you put points into crit damage boost in masteries, you need to have > 44% crit chance before crit damage boost runes are better.
But let's face it. If you're even considering getting crit damage boost runes, you're probably playing a champion that will focus on getting infinity's edge ASAP, right? And you're going to put those points into the crit boost damage mastery. So what about this scenario?
Case 3: 10% crit damage from masteries and 50% boost from Infinity's Edge
dX = (1+.6)*.2 = C*.5 --> C = 64%
That's right, if you have infinity's edge, then only when you have a whopping 64% crit chance do crit damage boost runes (+50%) become MORE effective than extra crit chance runes (+20%).
las runas de crit dmg rinden solamente si tenes un minimo de 64% de crit y infinity edge asiq para el 95% de los champs del juego q no pasan de 40 con cualquier build NO sirven para nada
Última edición por DrFlesh; 03/06/2011 a las 00:28
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IDC
Re: crit chance/crit dmg
03/06/2011, 01:10

Iniciado por
DrFlesh
las runas de crit dmg rinden solamente si tenes un minimo de 64% de crit y infinity edge asiq para el 95% de los champs del juego q no pasan de 40 con cualquier build NO sirven para nada
Eso lo resume todo no ? XD
Mal Actua, Mal le va.
Sex is OverHyped
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Supervisor de abeja
Re: crit chance/crit dmg
03/06/2011, 01:18
Dale todo flat armor, no hay mejor critico que una buena defensa (?)
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Strike Back !
Re: crit chance/crit dmg
03/06/2011, 01:25

Iniciado por
Reckoner
Dale todo flat armor, no hay mejor critico que una buena defensa (?)
Que astro jajajaja
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